<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1584</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	12/26/99 9:06:12 PM Pacific Standard Time<BR>
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Traveller-digest     Monday, December 27 1999     Volume 1999 : Number 1584<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
BG<BR>
BG<BR>
Re: OS/2 (was Re: Drawing Program)<BR>
Re: in jokes<BR>
Re: in jokes<BR>
Re BG<BR>
Re: in jokes<BR>
Re: Texas<BR>
Re: in jokes<BR>
Re: in jokes<BR>
FWD: Re: Titan Games Preview for 12/26/99<BR>
T4: Marine Officer developement<BR>
T4: Cluster Skills<BR>
Re: T4: Cluster Skills<BR>
Re: T4: Marine Officer developement<BR>
Re: China & Terran polities<BR>
Re: Merry Christmas<BR>
Re: [OT] War of 1812<BR>
Attn: Dave Golden<BR>
New host for ISBA mailing list<BR>
Re BG in Trav<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 14:23:17 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: BG<BR>
<BR>
>At 05:19 AM 12/25/99 PST, you wrote:<BR>
>>Okay, any gearheads out there want to design the Galactica, A<BR>
>>representative BaseStar, and the fighters for both sides.<BR>
>><BR>
>>Designs for members of the "ragtag fleet" would be nice too.<BR>
>><BR>
>>Especially the kludged together "jump tender" idea and bunches of large<BR>
>>but non-jump craft to attach to it.<BR>
>><BR>
>>--<BR>
>>Leonard Erickson (aka Shadow)<BR>
><BR>
>        I'll give the Galactica, the Viper and the <Scout-Fighter> a shot<BR>
>while I am at the relatives' this weekend....<BR>
><BR>
>        --Michel<BR>
The 2 man heavy fighter is the Asp. There was a recon probe craft that was<BR>
done by (IIRC) Kenner in the 70's. Both make for good gaming ideas.<BR>
<BR>
Great scads of source material at http://www.kobol.com and<BR>
http://www.battlestargalactica.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 14:22:07 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: BG<BR>
<BR>
>        Another remark is that the entire crew compliment of the Galactica<BR>
>is "close to 500, and about half of these are pilots and infantrymen".  In<BR>
>another area, it says "every battlestar carries a full compliment of 75<BR>
>short-range fighters".<BR>
><BR>
>        I would say that a 4km-long vessel would not work under HG rules to<BR>
>get this kind of result.  402.5m, perhaps.<BR>
><BR>
>        However, in several scenes, the relative scaling of other craft<BR>
>makes the 4025m figure more believable.  Perhaps for our adaptation it<BR>
>should be 5000 crew and 750 fighters?<BR>
><BR>
<BR>
Well, according to Richard Hatch, the Battlestars carried 75, but were<BR>
capable of carrying 150 vipers, 20 shuttles, and 20 asps.<BR>
<BR>
Also, don't forget the long-term quartering... while the pilots may live in<BR>
bunks, they've got enough rec facilities to make for 2 LSR per crewman.<BR>
They also carry large ammounts of supplies. This kind of stuff is covered<BR>
in FF&S2 as I recall, and should be accounted for.<BR>
<BR>
Oh, and don't forget the maintenance shops. The extensive labs. The council<BR>
chambers.<BR>
<BR>
And, as we see in the 2nd episode above terra (not Earth, mind you, but<BR>
another world so similar)... Galactica has some form of shielding vs Nukes.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 18:38:05 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: OS/2 (was Re: Drawing Program)<BR>
<BR>
I have no problems with long downloads.  Hell, I sat through the downloading<BR>
of Star Wars : Phantom Menace and that was 4.5 hours.  :)<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
- ----- Original Message -----<BR>
From: <eris@pcola.gulf.net><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Sunday, December 26, 1999 3:18 PM<BR>
Subject: OS/2 (was Re: Drawing Program)<BR>
<BR>
<BR>
> On 12/26/99 at 06:43 AM,  shadow@krypton.rain.com (Leonard Erickson) said:<BR>
><BR>
> >What you *want* is Warp 4. Though you could probably get by with Warp 3.<BR>
><BR>
> If you can find it get Warp 4, othersise get 3 Connect.  I might be wrong,<BR>
> but don't think there was a Red version of the Connect, just the straight<BR>
> Warp 3.  You will want the version that includes the IBM tweeked Win3.1<BR>
> support, IAC.  Looking at Yahoo's auctions you should be able to get a<BR>
> copy for under $50.<BR>
><BR>
> Then you will want to upgrade the version you get to the latest version<BR>
> with the bug fixes, complete Y2k support, addition of TT fonts, NS<BR>
> Communicator, etc, etc.  These are free from one of IBM's sites, but we're<BR>
> talking hundreds of MB and a *lonnng* download. The easy way is to go to<BR>
> Indelibile Blue (1) and search for their WarpUp Client CD.  For about $20,<BR>
> you get all the latest upgrades and utilities with an easy to use install<BR>
> program for all the features.<BR>
><BR>
> (1) Indelible Blue at http://www.indelible-blue.com/ is a good place to<BR>
> find OS/2, Linux, or even Windows software online.  They also sell<BR>
> hardware, including systems pre-loaded with Linux, OS/2 and/or Windows.<BR>
><BR>
><BR>
> Eris<BR>
> --<BR>
> -----------------------------------------------------------<BR>
> eris@pcola.gulf.net    using MR/2 ICE #245<BR>
> -----------------------------------------------------------<BR>
><BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 23:26:16 -0000<BR>
From: "Nick Bradbeer" <nickb@ndirect.co.uk><BR>
Subject: Re: in jokes<BR>
<BR>
>General Norman Schwantzkopf, Imperial Army<BR>
<BR>
That's not incredibly obscure.<BR>
<BR>
The Norton I reference, OTOH, has me stumped. But then I am English.... ;-)<BR>
<BR>
Nick<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 17:55:21 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: in jokes<BR>
<BR>
Nick Bradbeer wrote:<BR>
> <BR>
> >General Norman Schwantzkopf, Imperial Army<BR>
> <BR>
> That's not incredibly obscure.<BR>
<BR>
I trust you noted the spelling.  (In other words, _not_ the Gulf War<BR>
general....)<BR>
> <BR>
> The Norton I reference, OTOH, has me stumped. But then I am English.... ;-)<BR>
<BR>
Norton I, Emperor of the United States and Protector of Mexico.  His<BR>
reign lasted from 1859 until his death in 1880.<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 14:52:35 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re BG<BR>
<BR>
>I'd have to say that *does* seem to be in range. If you've ever seen a<BR>
>model of the Galactica, it's *huge*, (around a meter long), and the<BR>
>landing bays are only a few mm tall. (if that)<BR>
><BR>
>> BTW, what TL is the BSG universe?<BR>
><BR>
>What TL are "force fields" that can acts as airlocks and helmet<BR>
>faceplates?<BR>
<BR>
Looking at the model I keep near the computer.<BR>
Length of model of Galactica:  44.5 cm (from box)<BR>
<BR>
using the ruler on my leatherman for these:<BR>
Aft bay opening 5mm x 17mm<BR>
fore bay opening 3.5x12mm<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 27 Dec 1999 00:02:56 -0000<BR>
From: "Nick Bradbeer" <nickb@ndirect.co.uk><BR>
Subject: Re: in jokes<BR>
<BR>
>> >General Norman Schwantzkopf, Imperial Army<BR>
>> That's not incredibly obscure.<BR>
>I trust you noted the spelling.  (In other words, _not_ the Gulf War<BR>
>general....)<BR>
<BR>
<BR>
Ah. <blushes> That's rude!<BR>
<BR>
>Norton I, Emperor of the United States and Protector of Mexico.  His<BR>
>reign lasted from 1859 until his death in 1880.<BR>
<BR>
<BR>
"Look, hoss - I don't care who died and made you immortal. I'm only gonna<BR>
say this one last time...."<BR>
<BR>
Nick<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 09:10:26 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: Re: Texas<BR>
<BR>
>I find the whole notion of citing a _war_ as justification for<BR>
>an action to be somewhat troubling. Do you teach your students<BR>
>that law (as distinct from policy) is decided on the battlefield<BR>
>by the victors? This may reflect the reality that many people<BR>
>live in accurately but it seems somewhat anathema [IMNSHO] to<BR>
>certain notions of American Government, and "western" government<BR>
>in general such as the rule of law, individual rights, the<BR>
>government being bound by the law.<BR>
<BR>
To a certain extent, yes, war does settle issues. Look at the vast tracts<BR>
of land conquered during the Indian Wars, for example. Look at the USA<BR>
itself: founded by an act of war, in defiance of the laws of the King.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 19:05:02 -0600<BR>
From: eris@pcola.gulf.net<BR>
Subject: Re: in jokes<BR>
<BR>
On 12/27/99 at 12:02 AM,  "Nick Bradbeer" <nickb@ndirect.co.uk> said:<BR>
<BR>
>>> >General Norman Schwantzkopf, Imperial Army<BR>
>>> That's not incredibly obscure.<BR>
>>I trust you noted the spelling.  (In other words, _not_ the Gulf War<BR>
>>general....)<BR>
<BR>
>Ah. <blushes> That's rude!<BR>
<BR>
That's why I, innocently, asked for the translation to English.  <g> A<BR>
better reference would be General Norman R. Head or Admiral Peg Nelson.<BR>
<BR>
>>Norton I, Emperor of the United States and Protector of Mexico.  His<BR>
>>reign lasted from 1859 until his death in 1880.<BR>
<BR>
>"Look, hoss - I don't care who died and made you immortal. I'm only gonna<BR>
>say this one last time...."<BR>
<BR>
Nick, you *really* don't know about Emperor Norton? <BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
eris@pcola.gulf.net    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 19:41:18 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: in jokes<BR>
<BR>
Black ICE wrote:<BR>
> <BR>
<<snip>><BR>
<BR>
I really must apologize for the prior e-mail sent under my name. <BR>
Obviously the so-called "Emperor Norton" was a mentally ill individual,<BR>
and knew ABSOLUTELY NOTHING about Masonic rituals.  And there is NO<BR>
TRUTH to the rumors that "Emperor Norton" printed his own money that was<BR>
accepted by local merchants!<BR>
<BR>
Move along, netizens.  Nothing to see here.<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 18:44:16 -0800<BR>
From: shudson@lightspeed.bc.ca (Steven Hudson)<BR>
Subject: FWD: Re: Titan Games Preview for 12/26/99<BR>
<BR>
  Titan Games has just listed several dozen CT books and old JTAS issues<BR>
under their new releases section:<BR>
<BR>
>    Web Site location: http://www.titangames.com/<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 19:00:34 -0800<BR>
From: Mike Wittek <mwittek@thelair.cnchost.com><BR>
Subject: T4: Marine Officer developement<BR>
<BR>
Hello All;<BR>
What acadamy and university officer corp are used to develop Marine<BR>
characters in T4? Or, if you can point out the rules in the book for me<BR>
to look up.<BR>
<BR>
Thanks & Merry Christmas!   :)<BR>
- --<BR>
Mike Wittek | Vacaville, California<BR>
mailto:mwittek@thelair.cnchost.com | http://www.thelair.cnchost.com<BR>
     "Democracy isn't just the best form of government; It's the only<BR>
one even remotely worth a damn. Only democracy guarantees that people<BR>
get what they deserve."   --Zena Marley<BR>
<BR>
REQ'D DISCLAIMER: All that I write is my own opinion, and my opinion may<BR>
not be the opinion of my school or Internet service provider. For that<BR>
matter, it may not be your opinion, but deal with it.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 19:00:45 -0800<BR>
From: Mike Wittek <mwittek@thelair.cnchost.com><BR>
Subject: T4: Cluster Skills<BR>
<BR>
Hello Again All;<BR>
If a character rolls a cluster group, does the player have to roll or<BR>
choose the sub skill out of the cluster, or do they get all the sub<BR>
skills?<BR>
<BR>
Thanks Again & Merry Christmas!   *< :})<BR>
- --<BR>
Mike Wittek | Vacaville, California<BR>
mailto:mwittek@thelair.cnchost.com | http://www.thelair.cnchost.com<BR>
     "Democracy isn't just the best form of government; It's the only<BR>
one even remotely worth a damn. Only democracy guarantees that people<BR>
get what they deserve."   --Zena Marley<BR>
<BR>
REQ'D DISCLAIMER: All that I write is my own opinion, and my opinion may<BR>
not be the opinion of my school or Internet service provider. For that<BR>
matter, it may not be your opinion, but deal with it.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 21:31:05 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: T4: Cluster Skills<BR>
<BR>
Mike Wittek wrote:<BR>
> <BR>
> Hello Again All;<BR>
> If a character rolls a cluster group, does the player have to roll or<BR>
> choose the sub skill out of the cluster, or do they get all the sub<BR>
> skills?<BR>
<BR>
Well, let's look at the description of "cluster skills."<BR>
<BR>
We note (page 37, T4) that "Expertise in a skill within a cluster does<BR>
not geve a character ANY [emphasis added] ability in any other skills<BR>
under that same heading."<BR>
<BR>
Further, cluster skills are "skills within a related subject for ease<BR>
creating characters [sic], and reference during play." (ibid, page 37)<BR>
<BR>
Since characters (other than Scouts) receive one skill per year, plus<BR>
skills gained for commissions and/or promotions, a character does not<BR>
receive all skills within a cluster, but must choose one skill within a<BR>
cluster.  Otherwise, a character could receive up to _eleven_ skills in<BR>
one year (both the Sciences and Technical clusters contain eleven<BR>
skills).<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 21:42:27 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: T4: Marine Officer developement<BR>
<BR>
Mike Wittek wrote:<BR>
> <BR>
> Hello All;<BR>
> What acadamy and university officer corp are used to develop Marine<BR>
> characters in T4? Or, if you can point out the rules in the book for me<BR>
> to look up.<BR>
<BR>
Well, T4 mentions two academies for the armed forces: the Military<BR>
Academy (for the Army, page 27) and the Naval Academy (for the Navy,<BR>
page 28).  Since neither academy addresses Marines, we may choose<BR>
between four options:<BR>
<BR>
1.  Neither academy leads to a Marine commission (I really don't like<BR>
this option, and I suspect that you won't either);<BR>
<BR>
2.  Graduates from the Military Academy may choose between commissioning<BR>
in the Army or Marines (since they are both ground forces);<BR>
<BR>
3.  Graduates from the Naval Academy may choose between commissioning in<BR>
the Navy or Marines (this resembles the current US Navy/USMC situation);<BR>
<BR>
4.  Graduates from either the Military or Naval Academy may choose<BR>
between commissioning in the parent service or Marines (this is the most<BR>
flexible option).<BR>
<BR>
I recommend either Option #3 or Option #4 above.  YMMV.  Void where<BR>
prohibited.<BR>
<BR>
Note that commissioning of college OTC/NOTC participants should coincide<BR>
with your decision concerning the academies.<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 19:49:10 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: Re: China & Terran polities<BR>
<BR>
Kenji:<BR>
<BR>
I'd be very interested in learning, not debating, but<BR>
learning more of Chinese culture and history. Looking<BR>
at current events, at their space program, their hard<BR>
working nature (or made to work by the commies? hard<BR>
to generalise about how hard working races are), and<BR>
long term view (eg, "China cannot have a blue water<BR>
navy capable of challenging the USA until 2045, but we<BR>
will have one then), because of these kinds of things,<BR>
I view it as very likely that Chinese culture will be<BR>
very significant in any interstellar future. I can<BR>
certainly imagine China sending out STL colony ships<BR>
in the next century.<BR>
<BR>
So, right now I'm doing a re-vamp of my sci-fi (not<BR>
traveller) universe, and I'm wanting to put in a big<BR>
Chinese part. So I think I'm not alone among the TML<BR>
in wanting to learn more (without having to study it<BR>
at uni!). If you wish, we could discuss it off-list.<BR>
<BR>
<BR>
- --- Kenji Schwarz <schwarz@fas.harvard.edu> wrote:<BR>
> <BR>
<BR>
> I'm maybe a bit too close to the subjects of<BR>
> nationalism & ethnicity and<BR>
> Chinese history to debate this effectively on TML,<BR>
> even if such a thing<BR>
> were worth doing for Traveller applicability.  In<BR>
> any case, I'd just like<BR>
> to recommend another of Jonathan Spence's books,<BR>
> _The Search for Modern<BR>
> China_ (1992-1994ish?).  Better than I can do.<BR>
> <BR>
> Kenji<BR>
> <BR>
> <BR>
> <BR>
<BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
_________________________________________________________<BR>
Do You Yahoo!?<BR>
Get your free @yahoo.com address at http://mail.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 19:52:43 -0800<BR>
From: "Jason T. Barnabas" <cybernaut@netzero.net><BR>
Subject: Re: Merry Christmas<BR>
<BR>
This is a multi-part message in MIME format.<BR>
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<BR>
Thanks Mike and best wishes to you as well.<BR>
- --<BR>
Jason<BR>
___________________________________________<BR>
    The rules have changed...  Get paid to surf the web.<BR>
http://www.alladvantage.com/home.asp?refid=3DBMM-972=20<BR>
Please tell them BMM-972 if they ask who recruited you.<BR>
=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=<BR>
=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF<BR>
<BR>
<BR>
<BR>
<BR>
  ----- Original Message -----=20<BR>
  From: Mike Wittek=20<BR>
  To: Christmas Cheers=20<BR>
  Sent: Saturday, December 25, 1999 9:51 AM<BR>
  Subject: Merry Christmas<BR>
<BR>
<BR>
  Merry Christmas to you all, and have a Happy New Years! *<:})=20<BR>
  --=20<BR>
  Mike Wittek | Vacaville, California=20<BR>
  mailto:mwittek@thelair.cnchost.com | http://www.thelair.cnchost.com=20<BR>
       "Democracy isn't just the best form of government; It's the only =<BR>
one even remotely worth a damn. Only democracy guarantees that people =<BR>
get what they deserve."   --Zena Marley=20<BR>
   =20<BR>
<BR>
<BR>
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<META content=3D"text/html; charset=3Diso-8859-1" =<BR>
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<STYLE></STYLE><BR>
</HEAD><BR>
<BR>
<DIV>Thanks Mike and best wishes to you as=20<BR>
well.</DIV><BR>
<DIV>--<BR>
Jason<BR>
___________________________________________<BR>
&nbsp;=&nbsp;&nbsp;=20The rules have changed...&nbsp; Get paid to surf the web.<BR>
<A=20href=3D"http://www.alladvantage.com/home.asp?refid=3DBMM-972">http://www.=alladvantage.com/home.asp?refid=3DBMM-972=20<BR>
Please tell them BMM-972 if they ask who recruited=20you.<BR>
=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF= =AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF=AF</DIV><DIV>&nbsp;</DIV><DIV>&nbsp;</DIV><DIV>&nbsp;</DIV><DIV>&nbsp;</DIV><BLOCKQUOTE=20style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">  <DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>  <DIV=20  style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =black"><B>From:</B>=20  <A HREF="3D">Mike Wittek</A> </DIV>  <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20  href=3D"mailto:ZeitGeist5150@netscape.net"=20  title=3DZeitGeist5150@netscape.net>Christmas Cheers </DIV>  <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Saturday, December 25, =1999 9:51=20  AM</DIV>  <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Merry Christmas</DIV>  <DIV><BR>
</DIV><B>Merry Christmas to you all, and have a Happy New =Years!=20  <BLINK>*</BLINK>&lt;:})</B>=20  <BR>
-- <BR>
Mike Wittek | Vacaville, California <BR>
<A=20  =href=3D"mailto:mwittek@thelair.cnchost.com">mailto:mwittek@thelair.cnchos=t.com=20  | <A HREF="3D">http://www.thelair.cnchost.com</A=>=20  
&nbsp;&nbsp;&nbsp;&nbsp; "Democracy isn't just the best form of=20   government; It's the only one even remotely worth a damn. Only = democracy=20   guarantees that people get what they deserve."&nbsp;&nbsp; --Zena =Marley=20  
&nbsp; </BLOCKQUOTE></A><BR>
<BR>
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<BR>
__________________________________________<BR>
NetZero - Defenders of the Free World<BR>
Get your FREE Internet Access and Email at<BR>
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------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 20:17:30 -0800<BR>
From: "Jason T. Barnabas" <cybernaut@netzero.net><BR>
Subject: Re: [OT] War of 1812<BR>
<BR>
Leonard Erickson <shadow@krypton.rain.com> wrote:<BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Friday, December 24, 1999 3:51 PM<BR>
Subject: Re: [OT] War of 1812<BR>
<BR>
<BR>
> In mail you write:<BR>
><BR>
> > SFC Groth <wombat@premier.net> wrote:<BR>
> ><BR>
> >> Leonard Erickson wrote:<BR>
> >> ><BR>
> >> > In mail you write:<BR>
> >> ><BR>
> >> > > I have been known to.  Very often if they do get them,<BR>
> >> > > they serve as important clues.  I have had groups chase<BR>
> >> > > after the elusive Crimson Clupeidae or the Scarlet<BR>
> >> > > AleWife for months, even years (of game time).<BR>
> >><BR>
> >> Did they have to chop down any trees with either of those?<BR>
> ><BR>
> > How do you chop down trees with someone else's starship?<BR>
> ><BR>
> > Oh, I didn't make it clear that those are names of starships,<BR>
> > did I.  Sorry.  They both were.<BR>
> ><BR>
> > Has anyone figured out what significance such a ship<BR>
> > would have?<BR>
><BR>
> My guess is that both "Alewife" and "Clupeidae" are alternate names for<BR>
> "herring".<BR>
<BR>
Alewife is a variety of herring and most herring are clupeidae.<BR>
- --<BR>
Jason<BR>
___________________________________________<BR>
    The rules have changed...  Get paid to surf the web.<BR>
http://www.alladvantage.com/home.asp?refid=BMM-972<BR>
Please tell them BMM-972 if they ask who recruited you.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
__________________________________________<BR>
NetZero - Defenders of the Free World<BR>
Get your FREE Internet Access and Email at<BR>
http://www.netzero.net/download/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 22:19:15 -0600<BR>
From: "Thomas Vickers" <redroach@flex.net><BR>
Subject: Attn: Dave Golden<BR>
<BR>
This is a multi-part message in MIME format.<BR>
<BR>
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	charset="iso-8859-1"<BR>
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<BR>
Dave,=20<BR>
if you are out there, could you contact off list ?<BR>
<BR>
Please:)<BR>
<BR>
Thomas Vickers<BR>
<BR>
redroach@flex.net<BR>
<BR>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><BR>
<HEAD><BR>
<META content=3D"text/html; charset=3Dwindows-1252" =<BR>
http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 =<BR>
Transitional//EN"><BR>
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<STYLE></STYLE><BR>
</HEAD><BR>
<BR>
<DIV>Dave, </DIV><BR>
<DIV>if you are out there, could you =<BR>
contact off list=20<BR>
?</DIV><BR>
<DIV>&nbsp;</DIV><BR>
<DIV>Please:)</DIV><BR>
<DIV>&nbsp;</DIV><BR>
<DIV>Thomas Vickers</DIV><BR>
<DIV>&nbsp;</DIV><BR>
<DIV>redroach@flex.net</DIV><BR>
<BR>
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<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 20:57:54 -0800<BR>
From: "Jason T. Barnabas" <cybernaut@netzero.net><BR>
Subject: New host for ISBA mailing list<BR>
<BR>
Hello,<BR>
<BR>
I have been unable to raise anyone in the normal ways at either of the two<BR>
ISBA lists.  Does anyone know of a free provider of listservice?  You may<BR>
contact me <mailto: "THUDDD Coordinator" thuddd@netzero.net> off list with<BR>
information.<BR>
- --<BR>
Jason<BR>
___________________________________________<BR>
    The rules have changed...  Get paid to surf the web.<BR>
http://www.alladvantage.com/home.asp?refid=BMM-972<BR>
Please tell them BMM-972 if they ask who recruited you.<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
<BR>
__________________________________________<BR>
NetZero - Defenders of the Free World<BR>
Get your FREE Internet Access and Email at<BR>
http://www.netzero.net/download/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 26 Dec 1999 20:06:01 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re BG in Trav<BR>
<BR>
Surfing a little, I found this... the BG fans on list may want to check it out.<BR>
http://www.bus.bton.ac.uk/staff/fesg/games/BSG/history/colonials/battlestar.html<BR>
<BR>
>Just how big is a Battlestar?<BR>
>Robert Hanczyk's site has the following text:<BR>
><BR>
>"There was never an exact length quoted for the Galactica on screen, in<BR>
>Colonial _or_ Earth units. Various fan and modelling publications have<BR>
>quoted lengths of 2,000 feet or "one mile", but these have no firm basis<BR>
>in the series. Recently, [forgotten his name], one of the three men who<BR>
>own the Galactica Archives, a collection of BG props, costumes and related<BR>
>material, wrote in a British modelling magazine that he estimated the scale<BR>
> of the original 76-inch Galactica miniature to be around 1/960, based<BR>
>on the size of the landing bay entrance. This would make the full-size<BR>
>ship 6,080 feet (1,853 metres) long -- by coincidence, exactly (pre-SI) one<BR>
>nautical mile. This is as definitive a value as we are likely to get, barring<BR>
>pronouncements from Glen Larson."<BR>
<BR>
numerous comparisons of scale, however, put her at ~650m long.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1584<BR>
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